![]() ![]() Furthermore, most (if not all) magic attacks have a cast bar, rendering the cooldown reduction (which is usually much shorter than the cast bar) obsolete. Magic attack is determined from your weapon’s “+ Magic Attack” stat and NOT your weapon DPS. Currently, magic skills are based off your “Magic Attack” and your intelligence. If you’re a pure caster, you have two choices: a two-handed staff or a scepter and an offhand. For this reason, having a high DPS main hand (a two hander) would result in higher skill damage. The only way your off-hand can affect this number is through bonus stats, and potentially the 8% weapon speed buff if it is indeed applied to your Melee attack despite not being shown. Most melee skills are based off your “Melee Attack” which is largely based off your main-hand. You don’t get the larger weapon DPS of two-handed weapons.Ģ. Note that this only exists for some skills others (such as Charge) have the same base damage and melee damage % regardless of how many weapons you’re using.ġ. Example:Īs you can see, some skills gets a bonus base damage as well as bonus melee damage % when you have two weapons equipped. Some skills have a one handed and two handed version. For example, in the above picture, you’ll see that I get the bonus 3 strength from my offhand weapon.Ĥ. These are useful, but aren’t as important as the above bonuses. Bonus stats from the secondary weapon, such as extra strength, stamina, etc. The only way to speed them up is the global cooldown reduction from dual wielding (and for some skills, level them up).ģ. From what I’ve tested, skills seem to all go at the same speed regardless of weapon type. ![]() Weapon speed seems to only affect auto-attack, as well as DPS calculation. ![]() When auto-attacking while dual-wielding, both weapons attack simultaneously, however the off-hand weapon’s weapon speed doubles (resulting in half the DPS, along with the the 8% attack speed bonus).Īuto-Attack Melee DPS = ((MHMax + MHMin) / 2) / (Weapon Speed *. Not sure if this is a bug or what, but the detailed character sheet shows an increase in attack speed while the main character sheet DPS remains unaffected (except by any bonus stats ie: strength on the offhand weapon). This is shown in the detailed character sheet *But not the main character sheet*. 8% increase in weapon speed on both weapons. If you have a lot skills that are instant-casts with short cooldowns (Triple Slash, Rapid Strike), this could come in handy.Ģ. Useful if you use a lot of instant cast skills, not useful if you use skills with cast bars or long “countdown” cooldowns. #Archeage character builder bug freeThis is by no means a guide, and if you believe something I’ve stated is flat out wrong or your own observations contradict mine, feel free to say so, so that we can conduct further tests.ġ. Furthermore, math is not my strong suit, so if anyone wants to re-crunch any numbers or log in and get some test data, by all means do so. I’ll lead this off with the same disclaimer: this is data I collected over a couple hours and have not tested extensively. ![]() I thought I’d consolidate some of the information concerning dual-wielding, and add in some pictures to illustrate what I’m talking about. ArcheAge Dual Wielding Information by Odweller ![]()
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